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“By raising the relevant abilities for Might and Sorcery, you'll become proficient in the use of Longswords, Hammers, Greatswords, Chakrams, Staves and Sceptres. Special cards, called " Twists of Fate", can also be unlocked through gameplay, though these differ from destinies they are instead passive bonuses that have no relation to the currently assigned destiny. You can also reset your ability points at a Fateweaver and assign them however you want for a fee. Once unlocked, Destinies can be swapped at any time during the game, as long as you're not engaged in a fight. Players are able to put points into the three main ability trees ( Might, Finesse, and Sorcery), thereby unlocking "Destinies" which add bonuses to that type of play, with many different combinations available.
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The Destiny System is essentially an interchangeable class system. Unlike normal mortals, your Destiny is not fixed, and as you acquire ever greater heights of glory in your quest, you will unlock new Destinies to embrace. Your chosen Destiny defines what sort of person you are, determining your base abilities and combat bonuses, as well as your overall playstyle. Kingdoms of Amalur: Reckoning utilizes a unique Destiny system, whereby the player can invest in a skill-tree system to unlock various Destinies, which act as the character class system for the game.
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